Through the Looking Glass
Our agile team of experts have been creating real time digital experiences for two decades. Our main background is in the video game industry and we are exploring new experiences with the fascinating tools of today and tomorrow.
Alex Papasavas – Managing partner
Alex has 21 years of experience in the video game and game tools industries. He was the technical director and Artificial Intelligence lead for multiple AAA titles which shipped on the Xbox 360, PC, and PS3, with each title selling over a million retail copies. He was the sole programmer and designer on Toy Physics, a casual iOS game released in 2010 which reached spot 101 on the top iOS games list. Alex is also the Technical Lead and Architect for GameBlocks, a popular and effective anti-cheat and game data mining system used by top multiplayer titles Battlefield 4, Titanfall, APB, BF4 Hardline and more. Alex has helped develop major game-related middleware and tool technologies for Google (web) and Autodesk (iOS, Android, all other platforms) Stingray and Shotgun products.
Edward Liveikis – Managing partner
Edward has over 15 years of experience in the video game and game tools industries. He began as a Software Engineer working on nearly all aspects of AAA games including gameplay systems, networking, VOIP, particles, cameras, audio, CPU performance, memory optimization, video and streaming. He was the Development Manager for a team of 25 programmers and 10+ outsourced programmers on Homefront, a AAA title on the Xbox360, PC and PS3 which sold over a million units. Edward is the Client SDK lead for GameBlocks anti-cheat, Technical Lead and Product Manager of CrossPoint, a new IoT automation platform, and has contributed to interactive 3D technologies for Google and Autodesk including NaCl, 3DS Max Interactive (Stingray) and Shotgun.