Built for Difficult Problems

We design and build high-quality software where engineering, product, UX, and system complexity intersect. Our work spans AI-native products, game and platform engineering, simulation, SDKs, tools, and connected systems.

 

silk road

Travel Intelligence Platform

An AI-native travel knowledge graph that turns human travel content into structured intelligence for discovery, personalization, and trip planning.

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i3d ONE Game Hosting SDK

Platform & Automation Engineering

Helped i3D.net evolve from game-server infrastructure provider to software platform company, including product strategy, SDK development, key technical hiring, and team transformation.

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VIM

Simulation & Real-Time Systems

Helped VIM build high-performance visualization and collaboration tools for complex architecture, engineering, and construction data.

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Guitammer

Real-Time Systems · Product Engineering

Architected and built the software platform behind Guitammer’s next generation haptic gaming products, helping bring the new hardware line to market.

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VR Job Training

Simulation & Training

Built immersive Virtual Reality training simulations that let workers learn complex real-world skills in safer, lower-risk environments.

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Eleventh Hour Games

Game & Platform Engineering

Helped Eleventh Hour Games architect and build critical server systems supporting Last Epoch’s move into multiplayer.

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AUTODESK crowd Simulation Technology

Simulation & Real-Time Systems

Helped Autodesk turn real-time crowd, smoke, and fire simulation technologies into an integrated prototype for architectural workflows.

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Autodesk 3D Authoring

Real-Time 3D · Product Engineering

Helped Autodesk develop advanced 3D authoring technologies and workflows for its professional content creation products.

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Autodesk Narrativa siggraph Prototype

Real-Time 3D · Simulation

Built a prototype exploring collaborative 3D workflows across desktop, mobile, augmented reality, and virtual reality devices.

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Autodesk Stingray Engine

Game & Platform Engineering

Helped Autodesk expand Stingray with new tools, workflows, platform support, and real-time engine capabilities.

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Gameblocks anti-cheat technology

Game & Platform Engineering

Built the scalable core of FairFight, helping multiplayer game developers detect disruptive cheating through server-side behavioral analysis.

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Crosspoint apP

Product Engineering · Connected Systems

Designed and built a mobile and cloud platform that brings smart IoT devices and services together through automated workflows.

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Google Native Client

Platform Engineering

Contributed to Google’s Native Client platform, enabling fast, secure native applications to run inside the Chrome browser.

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Autodesk GDC Technology Showcase

Game & Platform Engineering

Led development of Autodesk’s GDC showcase game, demonstrating how its Gameware technologies could work together in a polished interactive product.

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