Built for Difficult Problems
We design and build high-quality software where engineering, product, UX, and system complexity intersect. Our work spans AI-native products, game and platform engineering, simulation, SDKs, tools, and connected systems.
Selected Work
Complex software products across games, AI, simulation, and platforms.
We design and build high-quality software where engineering, product, UX, and system complexity intersect. Our work spans AI-native products, game and platform engineering, simulation, SDKs, tools, and connected systems.
silk road
Travel Intelligence Platform
An AI-native travel knowledge graph that turns human travel content into structured intelligence for discovery, personalization, and trip planning.
i3d ONE Game Hosting SDK
Platform & Automation Engineering
Helped i3D.net evolve from game-server infrastructure provider to software platform company, including product strategy, SDK development, key technical hiring, and team transformation.
VIM
Simulation & Real-Time Systems
Helped VIM build high-performance visualization and collaboration tools for complex architecture, engineering, and construction data.
Guitammer
Real-Time Systems · Product Engineering
Architected and built the software platform behind Guitammer’s next generation haptic gaming products, helping bring the new hardware line to market.
VR Job Training
Simulation & Training
Built immersive Virtual Reality training simulations that let workers learn complex real-world skills in safer, lower-risk environments.
Eleventh Hour Games
Game & Platform Engineering
Helped Eleventh Hour Games architect and build critical server systems supporting Last Epoch’s move into multiplayer.
AUTODESK crowd Simulation Technology
Simulation & Real-Time Systems
Helped Autodesk turn real-time crowd, smoke, and fire simulation technologies into an integrated prototype for architectural workflows.
Autodesk 3D Authoring
Real-Time 3D · Product Engineering
Helped Autodesk develop advanced 3D authoring technologies and workflows for its professional content creation products.
Autodesk Narrativa siggraph Prototype
Real-Time 3D · Simulation
Built a prototype exploring collaborative 3D workflows across desktop, mobile, augmented reality, and virtual reality devices.
Autodesk Stingray Engine
Game & Platform Engineering
Helped Autodesk expand Stingray with new tools, workflows, platform support, and real-time engine capabilities.
Gameblocks anti-cheat technology
Game & Platform Engineering
Built the scalable core of FairFight, helping multiplayer game developers detect disruptive cheating through server-side behavioral analysis.
Crosspoint apP
Product Engineering · Connected Systems
Designed and built a mobile and cloud platform that brings smart IoT devices and services together through automated workflows.
Google Native Client
Platform Engineering
Contributed to Google’s Native Client platform, enabling fast, secure native applications to run inside the Chrome browser.
Autodesk GDC Technology Showcase
Game & Platform Engineering
Led development of Autodesk’s GDC showcase game, demonstrating how its Gameware technologies could work together in a polished interactive product.