Hyperspace Madness

Demonstrated at the 2012 Game Developer Conference, Autodesk unveiled this proof-of-concept game to showcase the company’s Gameware products. This extensive demo was made in just 3 months by utilizing the various Autodesk Gameware components including Scaleform, Beast, Navigation and Cognition. Ardent Blue led the development team and was responsible for all programming, game design, level design, systems design, lighting, animation, particles and integration of other assets.